Legends of Cosrin Voting

New Members' Guide

Guild Policy

Guild Charter

Guild History

Guide To Training

Fighters and Knights

Berserkers And Barbarians

Rangers

Stats and Mods And Others

Stories and Tales

Close Scroll

Fighter's Guild Page
Fighter's Guild Charter

Introduction.

Fighters, as a whole, are not bound by codes or laws. They do not have a strict alignment, they follow their hearts, but they must also be able to take credit and responsibility for their actions, lawful or otherwise. Coward and Fighter never mix, no matter where in Legends Of Cosrin they may be. Fighters stand behind their actions and words. They are brave, and bold!

Fighters, as a whole, are not bound by a strict ethos. The Fighters Guild has the bravest and mightiest members in all of Legends Of Cosrin. We were the first guild to set up on these shores, and will remain standing tall for all time to come. Stand tall fighters, as you are surrounded by Guild brothers and Legends who have helped shape our world.

Our guild combines training in all fighter arts, the three primary being Berserkers, Fighters and Rangers. Our higher guild is set up in three main sub-guilds, each holding a particular path which our guild holds dear. They are Barbarians, Knights and Rangers. To join a sub-guild you must attain the guild rank of 20. They are outlined as follows.....

Knights.

The Knights of Light within the guild are the followers of justice, honour, and truth. Therefore they never slay innocents, or guards. Knights in general are also bound by a code of virtue, and are expected to act honourably in all situations. Knights should help those in danger, or in need of assistance. Knights must also treat not only their fellow guild members with respect, but everyone in the lands.

Barbarians.

The barbarians are masters of two-handed combat. They are upfront fighters, and do not lurk in the shadows stalking their prey, but rather confront them forwardly. Because of this they never fear death. Barbarians while very combative never attack unless threatened, so they don't usually slay innocents -- although some have been known to. Of all the fighters the barbarians are the most bloodthirsty, they spill blood where ever it may flow freely as long as they feel threatened. Barbarians are not bound to a strict ethos, except to follow their heart, and go wherever combat leads them.

Rangers.

Rangers are the master of missile combat. Rangers have an independent spirit, and never like to rely on others for what they can do themselves. Hunters in heart, and fully in tune with nature, Rangers are a strong addition to the Guild life. Note on paths (ooc): Paths are role-playing devices and allow for a stronger bond between members of such a large guild.

Guild Leader responsibilities, and restrictions.

Guild Leader includes the position of Guild Master and Guild Assistant . The GM is the head of the guild, and all decisions made by this person WILL BE FINAL. What the GM says goes, we elected him/her and we must trust the decisions made.

Freedoms.

As fighter you are free to do as you wish as long as you respect your guild and path's codes of conduct. The Guild leaders promise never to summon you unless you either ask, or you are breaking the rules. They pledge not to abuse their Kali-endowed power. If you feel a Guild leader is being unfair speak with them, or the Guild Master. They will treat you equally, despite your relationship with them, or any events which transpired between you in the past. If you do not agree with a Guild leader it is your right to disagree with them, and voice your opinion, although you should do so tactfully, and keep in mind that the Guild Master's decision is final, as is his/her duty.

Also, regardless of your alignment outside the guild, anything which threatens the guild verbally or physically is your responsibility to stand against. Whilst within the walls of our guild, and in Guild shouts, remember that as a guild we are one, and show NO disrespect to another. Should a problem arise between you and another member, talk to them privately, or if need be, take it before a guild official. But do not put on the message boards for all to see. It is not a matter of public interest and can be handled in a more just and fair way in confidence.


Last modified Friday July 07 2006

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