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Barbarians’
Mentorship Program
There will be mentors for
different skills; Hunting, Survival and Bloodlust. Each of the three
Assistant Path Leaders (APL) will have complete control over their
discipline without peer, excluding the Path Leader. You don't pass
their test? You try until you do. Each new student will have to pass a
test from each of the three Assistant Path Leader's, and then, if they
choose to become a mentor, pass the Path Leaders' test. He or she will
talk to each Assistant Path Leader from time to time to see how they
test as a check, and fix, or replace, as necessary.
If this all
seems too hard, or to tough, or too brutal, you do not begin to
comprehend what it is to be a barbarian or berserker.
If a
student fails a test, it’s not his fault, he tried.
It’s the Assistant Path Leader's fault, for not preparing
them better. They may train new students however they see fit, through
seminars, hunts, or trial and error, it makes no difference, but if the
students fail, it is on the mentor’s shoulders, not theirs.
Students are not a reflection of one mentor, they are a reflection of
all they meet and have learned from.
Scribed
by Guild Guardian Lt. Grob, Path Leader
Approved by Fighters' Guild Mistress
Honest Chel, Paladin of Indus in the year 181
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