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Fighters Guild

Fighters' Guild Policies

The Guild

The Fighters Guild exists to provide protection to the town of Moorgate and its citizens. By coming together, Fighters have succeeded in employing the finest tutors and obtaining the finest materials for producing weapons and armor. By enabling individual Fighters to enhance their prowess in battle, the foundations for an effective defense of the city are laid. We also are here for our common good; working in concert and pooling our resources and talents gives us greater results than we could obtain individually. The whole is greater than the individual sums. The Fighters Guild is more than the stonework of the fortress we call home: it is the Fighters themselves.

Discipline

The Guild will stand firmly beside any Fighter who finds themselves under attack as a result of carrying forward the purposes (as stated in the Policy and Charter) of the Guild. Any persons who seek to harm the city, its citizens, or welcome guests will not find themselves so supported.

Fighters are expected to behave in ways that do not bring harm upon the Guild, its tutors, or employees. 'Harm' includes harm to the Guild's reputation. Other occasional visitors to the Guild will enjoy similar protection.

The Guild is not to be considered as a place of refuge in personal battles. Using the guild as a place of refuge from personal matter may result in harm to the guild, tutors, employees, or other members. Depending upon the severity of such damages, disciplinary actions will be taken if personal battles bring harm to the Guild.

Within these guidelines, it is clear that attacks upon the Guild will be resisted with every means at our disposal. No person, being, organization, city or nation will provoke the Fighters Guild with impunity.

Fighters are expected to treat each other with respect and dignity when within the guild walls and within guildshouts. This is not to say that Fighters are to show no dignity or respect while outside of these venues. We are a family of sorts and are expected to treat each other as equals, despite any personal disagreements we may have.

Acts that appear to be a breach of Guild discipline will be reviewed by the Guildmaster who will consult the Guild Officers as appropriate given the nature of the breach and the punishment under consideration.

Guild Officers

The Guild Officers are essential in assisting the Guildmaster in serving the Guild. They will do this by being the eyes and ears of the Guildmaster, providing leadership when the circumstances require it and by promoting the Guildmaster's policy.

The Guildmaster will select Guild Officers by whatever means he or she chooses. Per our Guild Charter, the post of Head Mentor will be selected by means of election. The frequency and necessity of such elections will be at the judgment and discretion of the Guildmaster, unless the majority of the Guild finds the Head Mentor no longer adequately able to perform, effectively, his or her duties.

Assistant Guildmaster: Firstly, this officer's role is to keep an eye open for matters that affect the Guild as a whole that the Guildmaster has not or may not otherwise spot. Secondly, the officer is also the person who will fill the role of Guildmaster in the event of the elected Guildmaster vacating the position before the end of his term. Thirdly, the role includes an ambassadorial role with other guilds. This officer, by the very nature of the position, will work closely with the Guildmaster. As such, there will be a heavier responsibility and duty placed upon him or her.

Head Mentor: This officer's jobs are to devise, maintain and develop mentorship programs appropriate to the current needs of the Guild. The Head Mentor may appoint Path Leaders to assist with the specifics of each particular program, though they shall not be given the administrative duties that other Guild Officers maintain. He or she is expected to work closely with the Tower GLs to ensure a program that everyone is satisfied with. The Head Mentor will also be expected to keep extensive details on all current mentors, students, and young members with no mentors. He or she will serve as guidance to those members of our guild that have not yet entered a Tower.

Tower GLs (Knights', Rangers', and Barbarians'): These officers shall be the representatives of his or her Tower and shall serve a two-fold purpose. Firstly, these officers will be expected to work closely with the Head Mentor on matters concerning the mentoring programs of the Towers. These Guild Officers are expected to know, completely, the mentorship program his or her specific Tower uses. They shall serve as Path Leaders unless one is appointed to assist. Secondly, these Guild Officers shall serve as a formal connection with the Guildmaster on technical aspects of the tower. They are to make sure that the members of their Towers are satisfied with all that it has to offer them, as much as is practical.

Forging

The forging prices exist to ensure all Fighters have a fair opportunity to sell their wares. Those able to secure lower prices of raw materials should not be seeking to exploit that advantage at the expense of their fellow Guild mates. Therefore, openly advertising prices below those agreed among the Guild, or suggesting that such prices might be obtained, will be considered a breach of the pricing policy. Individual sales at individually negotiated prices will not be a breach. The current prices are displayed on both the notice boards in the lands and elsewhere within this modest library of information. This policy is not intended to interfere in any way with prices that are agreed among the Guild and that may subject to change in the future.

Skill teaching

The teaching of skills by fighters to other people is permitted. To prevent this as a matter of policy would be an unnecessary intrusion into the freedom of Guild members. No harm is caused by it; indeed by strengthening others the defense of the city is improved.
The decision to teach or not to teach is left in the hands of the individual.

Guild Titles

At Guild rank 20, you will be allowed to request a title from your Guildmaster. This title MUST be accurate with your own personality and roleplay. If you are a follower of Morlend, you will NOT be titled "Child of Light". To encourage the use of the message boards, the Guildmaster will be asking anyone who requests a title, or a change to an existing title, to post on the Fighters Guild Message Board something that reflects the title request. This can either be a history of your character and how they came upon the title you request or a roleplay situation that clearly explains how you have earned your title. The only exception to this will be for members of the Guild Guardians and for anyone who earns a title within their Tower based mentor program.

The prefixes "Sir" and "Lady" shall be awarded only to Knights in good standing that have successfully completed the entire Knights' Tower Mentorship Program. These prefixes will be extended and given to the Knight on the day of his or her Knighting Ceremony as official markers of Knighthood. These prefixes may be requested to change at a later time after the ceremony. Similar-type suffixes that can be construed to show Rank and Nobility as a means to circumvent this Policy shall be, as with all other titles, at the discretion of the Guildmaster.

Other matters

From time to time, other matters will require a declaration of policy. The Guildmaster, who will consult with the Guild and Guild Officers accordingly, will decide such matters. Decisions taken to solve an immediate problem, or clarify an immediate situation, will not bind the Guildmaster to a new policy although they may well form the basis for one. The Guildmaster expects Guild Officers to make decisions regarding the safety of the Guild and its members, and that will assist in its smooth running. Such decisions will be supported, but will not bind the Guildmaster to new policies.

The Guildmaster will always act in what he or she considers being the best interest of the Guild.

Last modified Friday July 07 2006

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