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Guide
to Hunting
levels 1-4
Where to hunt:
The training grounds are in adventures guild, go north twice from the
entrance and down twice
How to hunt:
If you are using a bow enter one of the rooms and attack, wait for
unbalance then retreat, wait for unbalance then attack again, repeat if
necessary. If you are using a sword, enter the room and wait for the
beast to advance you then attack, wait for unbalance then retreat, and
once again repeat if necessary.
Tips:
See if you can find someone to help you get a heavy crossbow, you will
find this quite usefull.
Southeast of the entrance to adventures guild is the healing glade. Go
there and see if someone will cast some colors on you (be polite)
Colors increase your strength (red), defense (shards) and accuracy
(green).
Rangers work best in berserker stance but if you get a good green you
can keep your stance in normal.
Stay in the training grounds till you have reached land 4!
By now, you should have
experienced a bit of hunting if you have gone through the training
grounds in the Adventurers’ Guild. To refresh your memory,
there are three basic attacking commands, Attack (a), Charge (ch), and
Aim (aim). Since you are a Ranger, you have the benefit of being able
to attack from afar with a bow or crossbow. If you have a mount,
charging will charge towards the monster and attack it. This would be
equivalent to advancing a monster and then attacking it. However, since
as a Ranger, your one advantage is the distance attacks that you are
able to do. Losing this advantage makes your battles tougher if not
sometimes impossible. I strongly urge you not to use the charge command
except in rare cases. As for the Aim command, this skill will become
especially worthwhile when you reach the higher Subguild portals.
Tips
There’s one technique that I have found extremely useful as a
Ranger. Since we can do a long distance attack, it becomes easy to use
a two-room-retreating pattern. For example, if you happened to lure too
many ogres in the fort, you can attack once, re w, wait for the
monsters to follow you, attack again, then re e. By repeating this over
and over, you can easily pick off the lower monsters, kobolds, goblins,
etc, and then work on killing those nasty ogres.
One of the most powerful combinations of classes is a Ranger/Mage. The
Ranger can guard the mage and still be effective in his attacks. The
mage can hold, attack, and heal the Ranger. I can attest to how
powerful this hunting partnership is. Athanis, a fellow shaman, and I
used to hunt pass together when each of us could not hunt it alone. We
could easily best any monster there, assuming we didn’t lure
too many of them.
Etiquette
Look before you lure. I cannot stress
this enough. It only takes a few moments to glance to the rooms you
will be luring. And it could save both your life and someone
else’s life.
Thou shall not steal. No Ranger should steal gold or items from anyone
else. In fact, no Fighter’s Guild member is allowed to steal.
Remember to always be considerate and respectful. The words or actions
you do today will be remembered tomorrow.
levels 4-13
At level 4 you should
start thinking about entering a guild. I hope you make the right choice
and enter Fighters Guild.
Where to hunt:
Catacombs in the Adventurers Guild. By now I should not have to tell
you where this area is (solo or group)
Fortress in Moorgate on Immigrent Street (solo or group)
Slavers dungeon in Moorgate on Copper Walk (group)
How to hunt:
check above notes on how
Luring, what is
it?
This is how you can get beasts to come to your room so you can kill
them. It’s easy enough to accomplish, all you have to do is
move out of your room and back to your room a few times. The best way
to accomplish this is with a macro, by now you should have heard about
them and even use them now, but I will explain just alittle bit.
To set a lure macro if you are in a room that has an east and west
exit, you would set a macro to move you say to the west room twice and
back like this:
macro 1 w;;e;;w;;e
or
macro 1 w&e&w&e
Remember no more than five
multiple commands at once or you will run into what is called a spam
filter
Tips :
Now is the time for you to learn how to hunt as a group. Find some
friends and start to learn their capabilities and your own in a group
style hunt. Rangers are a unique fighter, they have the ability to
guard someone plus still to be able to attack anything of their
choosing in the room. Which make you as ranger very good of guarding
those that are not able to protect themselves all that well, namely
mages or another lower level ranger.
As a ranger you have the ability to chose any target in the room with
you. So you might want to start killing the smaller beasts off first.
This will help the people in your group that have to advance. You can
do this by using an attack macro.
There are a few ways of doing this. If you know what the beasts are in
the area you can target specifically like
macro 0 a (beast name);;a
(beast name);;a
The last "a" being a
generic attack command attacking anything in first in the room
Or you can use a macro attack that will attack beasts after the first
in the room like
macro 0 a 4;;a 3;;a 2;;a
This will attack the
fourth beast in till there are only three, then attack
the third till - well you get the idea don't you?
There are items through out Moorgate that can heal you if eaten or
drunk. One of these are wyvern wings. Try and keep a few of these on
you at all times, you will never know when you will need a quick heal.
levels 13-20
Where to hunt:
Causeway any road outside of Moorgate (group or solo depending on level)
Barh-kul a forest just outside of Moorgate (group or solo)
Ashwood Forest just north of Moorgate of the east causeway (group)
Dark Blizzard Pass along ways north on the east causeway (group)
2nd level of Catacombs (group or solo depending on level)
How to hunt:
This how is starting to get redundant, but now you should start to
learn how to retreat rooms. This is very usefull when you are hunting
solo. How this is accomplished is with a retreat command. So say you
are in a room with exits south, west and east and you are luring
towards the west. And you have a few beasts biting and chomping on you.
As a ranger you shouldn't just stand there and take all that punishment
like a fighter or a barbarian So what you would do is retreat east.
This will retreat you from the beasts right to the room to the east of
you. The beasts will follow you to that room but they have alittle
longer unbalance time than you when changing rooms like that. So this
will give you some time to attack them anew without getting damage
yourself. Then of course when they advance you again and start to hurt
you, retreat back to the west room. This command can be shortened to re
(direction). This can also be done if you are guarding someone and they
are following you.
Tips :
Always try and target the stunners and web beasts first
Remember your recall ring and or Guild ring
Don't forget something that will heal you
Always respect you betters
When in doubt ask for help
When in trouble activate ring of recall or fighter's guild ring
levels 20 to 26
Where to hunt
Dark Blizzard Pass (solo or group)
Trolls Caves (group) I won't say solo here but is possible
Ice Pits (group)
2nd level of Ccatacombs (solo or group)
tips
Almost everywhere you will go now you will need to use an attack macro,
you will need to target the stunners and magical beasts first or you
will be floating around wailing very quickly. Forgrims in Moorgate has
a nice array of weapon enchants for you to try out... Nothing like a
stun enchanted web arrow bow...
Being able to switch bows quickly is a real advantage now, using macros
for changing weapons greatly enhances your performance like
macro 2 pack bow;;unpack
ice arrow bow
macro 3 pack bow;;unpack flame arrow bow
macro 4 pack bow;;unpack poison arrow bow
and using your unpack
weapons icon as pack bow;;unpack web arrow bow. This will give you a
almost constant supply of freshly balanced weapons.
Another very usefull macro is the recall macro which in itself can save
your life. Here is my macro that has saved my life countless times
macro 9 g gold;;ctivate
fighter's guild ring;;activate ring of recall
See if you ever forget to
get a new guild ring and you have a ring of recall this macro will
automaticly use this ring without you fumbling for it.
If you are using the F-keys for macros, another - more complicated -
possibility for a ring macro would be
pack bow;;activate
fighter's guild ring&~~~&w;;w;;withdraw
200;;e;;e&~~&n;;e;;swap;;buy 1;;wear
ring;;swap&~&rest&
This will make you use
your ring, wait two seconds, get gold for a new one, run to the shop
and actually getting a new Guild Ring and finally automatically rest.
Now I didn't really want
to mention this but seems I had better. There is this spell called
haste which makes you faster than you really are. Wizards cast this
spell and sell haste rings. I didn't mention this before now because of
the fact of the expense. You have much to buy and spend before now.
Using this spell in solo combat greatly increases your chance of not
having to use your ring macro.
levels 26 to 31
Where to hunt:
Ice Pits (group, solo)
Spire (group)
Lowly downs (group, solo)
Trolls Caves (group, solo)
Scrub Tower (group)
Side note: I know that there are areas that are some of your most
favourite hunting spots that I have not mentioned. But I am just
mentioning some of the more prominent areas.
TIPS:
You will have to find some of these areas. Some of them are behind
locked doors and some you have to find the entrance through a search
command. By now you should be proficient in all forms of ranger hunting
and using your macros, and probably have made up a few that I have not
mentioned. And at this level you are probably very frustrated that your
unbalance time is greater than that of any other fighter. Don't
despair, you can prevail. Smart use of the haste spell can greatly help
you at these levels
levels 31 to 42
Where to hunt:
Charons (group)
Evermarsh (group)
Trolls Caves (solo or group)
Scrub Tower (solo or group)
Ice Pits (solo or group)
Tips:
Well not much more I can help you with seems that by now you should
know how to hunt as effectively as any other.
Now I would just like to
mention something on big game hunting.
If you are going after any of those trophy kills Forgrims has this very
nice spell for your armor called Harden Armor, costly yes, but if you
use it on all your armor you can increase your initial Hit Points as
much as 700 hits. This is very effective against some of the bigger
trophy kills.
Another thing I would really stress is getting the best colors you
possibly can get. If your green is very high you can go to normal
stance and with a good shards should be able to dodge alot of those
deadly hits.
And enchant one bow, I like to use the web bow with a stun or web
enchant and hitting with this bow once and switching to another bow
till the stun and/or web runs out. This will help you immensely.
Scribed by Bantering
Bluemoon, Ranger GL, and Cyrr Bunyon, Home
Again
Approved by Fighters' GuildMistress
Honest Chel in the year 181
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