When you
first start a new character, you will arrive in what's fondly referred
to as the "Welcome rooms". These locations are to give you the chance to
familiarize yourself with the layout of Legends Of Cosrin playing
screen, and experiment with a few commands.
One of the more important commands you will use, will be Say - allowing
you to say something to others in your immediate vicinity. Just
entering the command SAY Hi! in the little window below the big text
window will allow all those in the location hear you say "Hi!".
When you begin the game, you will start with a Welcome Book held in one
of your hands. Take the time to read it if you wish. While much of the
information contained in the book is repeated here, it gives a brief
overview of some the commands not contained in this guide. If you wish
to read the
Welcome
Book without being in the lands, then click on the
highlighted link
here.
For now, pack the book away in your backpack, by typing PACK BOOK and
then type LOOK. Look will describe where you are again, and where the
exits are. For now, the only exit is to the North, into the game proper.
You can either click on the icon that represents North on the game
screen, or you can type in N or NORTH, to move yourself north. Other
directions can be similarly used to move yourself about.
After having done that, you ought to find yourself outside of the
Adventurers Guild, in Moorgate. The first quest you will be doing lies
within, so, go north one more time.
As you enter the room, you will notice that John Ironchin is offering a
quest. As stated in the game window, you may type SHOW QUESTS to review
just what it is he needs. Through Legends Of Cosrin there are many
quests, some obvious, like this one, and some quests which are quite
cryptic, and other quests which are invisible at first glance.
As you can see, it's a quest for joining the Adventurers guild - the
only guild everyone can join. Other guilds, the professional guilds,
need a lot of thought before joining, since you may only join one of
these in your characters lifetime. For now, follow the directions he
gives, in finding the four leaf clover. Go south, and then head west as
far as you can, until you find the clover. It may be lying on the floor
already, or it might "pop up" as you enter.
In either
case, type in GET CLOVER to pick up the item, and then return the way
you came - head east until you find the way north back into the
adventurers guild, and then enter once more.
Now you have the clover, all you need to do is type OFFER to offer it
to the man. If you are informed that you don't have the object he
desires, it means that you aren't holding it in your right hand. When
doing quests, the object you need to complete it must always be held in
the right hand. This is also the hand you use when making use of a
weapon. You might need to use the HOLD and SWAP commands to get the
clover into your right hand, before you OFFER it.