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Hunting Guide for Young Mages

Now that you are no longer allowed to hunt under the Adventurers Guild bar, you will have to find an alternative place to hunt. Below are some places to hunt and some simple tactics to use.

The Catacombs

Just under the training sector the adventures guild lies the Catacombs. It contains a few relatively simple beasts. You should have already found the Catacombs on your way to do the quest that let you join the guild. The main creatures to watch out for are imps. Try to kill them off before any other creatures in the room, since they stun and leave you helpless. A good hunting macro to use would be either an in-game macro such as t;;cast fireflames or a keyboard macro like t;;cast fireflames&. This is a good place to hunt until you reach about level six or seven.

The Old Fortress

South of the market centre lies the old fortress. Now in ruins, it harbours beasts much like those in the Catacombs. However, stronger beasts reside here. The two most dangerous creatures are the orc and the ogre. The orcs use bows and hit from a distance, whereas the ogres attack by advancing. NEVER LET AN OGRE HIT YOU. In most cases, at this level, if an ogre hits you, you will die. The best hunting tactic I am aware of is to ensnare orcs, and then continue to attack. However, ogres are not as easy. They are ensnared for 10 seconds maximum, allowing you to perhaps only hit once with your attack spell. You should cast your spell and retreat to another room, then attack and retreat again, then cast your spell and retreat and so forth. The macros here are a little more complicated, you should try to include retreat too, so ideally a keyboard macro like t&re east&~~cast fireflames&. This hunting ground will serve you well until you can finally enter the Slave Labour Inn.

The Slave Labour Inn

An old abandoned inn lies just south of the armourer's shop. This has the best experience (after that of the training dungeon). You will not find any better experience for a long time. With good experience comes high risk. The two main creatures to watch for are the slaver guard "mage-banes" and the slaver netters. You must, at all costs, run from these the "mage-banes". Either ring out or run. There is no point trying to fight them. They are totally immune to all spells. Many fighters cannot even survive them. One hit and you will die, so please RUN! Then there are the slaver netters. These creatures shoot webbing arrows that are quite damaging, plus they can hold you. The easiest way of fighting these is to ensnare them first, then use your damaging spell on it. Just before the ensnare runs out, retreat rooms and re-cast your ensnare spell. Then wait for it to enter and ensnare it again, and so forth. Be wary of slaver trappers too. They have the ability to stun, and paired with slaver guards (not the "mage-banes"), they can kill you. Slaver guards hit rather hard as well, so it is best to use the same tactic that I stated for use on ogres. The macros I used here are simple. I used one in-game macro t;;cast ensnare for ensnaring the netters, and the second is the one used for the Catacombs -- t;;cast fireflames (in-game macro also). After level 15 you will get no experience in here whatsoever.

The Graveyard

The graveyard is located south of the East Gate. Many rooms are "buzzy", meaning you either can't cast your spells in them, or if you have a spell in your mind, you forget it. The graveyard works on a pattern of movements. As you enter rooms in a certain order, others open and release monsters. Each group of monsters has a leader, and then the leader is followed by about six or more skeletons. You should always try to take out the leader first, and then the other skeletons. It is important to keep retreating. I will go into no more detail about this place, and will leave it for you to figure out, but one thing that you should find out before you start any kind of hunting is how to leave. The keyboard macro I used here was almost the same as the fort -- t&retreat&~~cast fireflames&.

Dark Blizzard Pass

This is a place full of ice dragons and demons, ice trolls and frost beasts. It is imperative that you get godlike cold defense, otherwise you will be dead in seconds. Ask wizards about rune rings. The pass is a great place to earn gold and get experience. Basically, the strategy is the same as in most other places -- hit and run -- unless you can stand the attacks. Fireflames is the best spell here, or zap if you must, since the creatures have resistance to ice. It's wise to try to avoid all the creatures' physical attacks since the yetis, ice dragons, ice demons, frost giants and ice trolls hit rather hard. For a macro, you can use the one I used at the graveyard or the one for the fort.

One last thing. Remember that you can cast your spell before going into battle. This can often let you get your first hit in, which can mean the difference between life and death. Always have your spell readied.

Good luck! Meep!

Scribed by Sorcerer Maldor in the Year 186
Sealed by Sodagayo in the Year 187




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