A young wide-eyed wizard approaches the great halls of learning inside the Mages Guild, he wanders into the best place he knows to study his craft, the Guild Library. He spies a wizard elder hovering slightly off the ground while reading an old parchment. The young magic user waits for the gray haired conjurer to look up before opening his mouth to speak, but before he can utter a word, the wizard holds up his hand to silence the boy. He sits himself into a comfortable chair, looks into the eyes of the hungry young mage and says, "Knowledge is power, your intellect is your best weapon. Question and learn."
The lad folds his legs and sits at the feet of this great master of the Magical Arts and begins firing off questions. You too may listen and learn...
What should I learn right away?
Spiritual Karma and Magical Spell Use are the basis for your path as a wizard. The food for your future. The greater your Spiritual Karma, the more your capacity to use magic will grow as you increase in experience and status (i.e., the more Spell Points you will gain after each level). And, the faster you will be able to replenish the magical energies you have expended. Magical Spell Use allows you to cast magical spells, and has a direct effect on how powerful your spells of this particular group will be. It also helps reduce the time between casts, along with improving the chance of a correct casting. Keep in mind that MSU will be most important after guild level 15, at which time you may enter the Guild Portal 15 where you may learn the coveted Haste spell and other more refined MSU spells. A good MSU spell to scribe early is Unlock, an MSU skill of beginner (it will be that level after entering the guild) and a spell skill of apprentice is absolutely sufficient. Another MSU spell which may prove useful to young wizards is Lurk so you may get past monsters without the risk of being attacked at once, again apprentice should suffice.
Should I learn Sorcery Spell Use?
Yes, this is where your offensive spells will come from. However, you must first specialize somewhat; later you can expand your repertoire of sorcery spells. Choose initially from the spell chains of fire, ice, or electricity. Choose a spell of Fireflames, Chill or Zap -- and scribe it well. Keep in mind that certain beasts resist certain spells. Beasts of fire resist fire spells fairly well, as beasts found in cold climates resist spells of the nature of ice. Before you learn a second offensive spell, consider scribing Sloth, as it is the prerequisite to Haste and slows down your enemy during combat. It may provide you with enough time to retreat or killing off the beast.
Is Naturalism Spell Use important to a Wizard?
At least as important as SSU. NSU should be maxed out right after SSU has been. The protection which is offered by the magestaff, while sufficient to a degree, when you face more difficult creatures, your staff may not be enough to satisfy. The NSU spells which are the most interesting to wizards are the spells of the Shards family. Wizards are inherently weak. Shards are one of few possibilities to make up for our physical disadvantages. Scribe Light Shards to reasonable and then Demon Shards to novice. You will be exposed to Dragon Shards soon enough. Apart from that, every wizard should know the Heal spell to fix minor injuries during combat. It is recommended to scribe it to apprentice. You will not be able to heal much with it but as soon as your NSU level is reasonable or higher you will heal for up to 30 damage which is sufficient for our needs. And, at a point you will be quite quick on your feet ... hasty even.
What about other skills?
Learn spell resistance, and resilience. Resisting the magic of others depends largely upon these two skills, though it will be a long time before these skills will really make themselves felt. Keep them in the back of your mind, though. When you have a few extra moments enabling you to train, consider these, if you are happy with your other spells and skills. Build Points are quite precious to Wizards, so consider each skill and spell well before spending them.
Where can I learn these advanced skills and spells?
The Mages Guild is THE place for a wizard to discover the continuing path of spells at his disposal. The most wondrous spells are behind Guild level portals within these walls. Therefore, it is recommend you guildtithe 10 percent or less until you are about 2/3 to 3/4 of the way to the land status enabling the next guild portal. Then, guildtithe 75 percent, until you achieve the guild portal. This will allow you to first become powerful enough to survive, and then allow you to quickly rise in guild status when you are ready to seek entering that next guild portal. And you DO want to enter that next guild area as soon as you can, if you truly seek to become a powerful wizard.
What does the future hold for me?
Wizards have great opportunities within the guild to utilize conjuring powers. Behind the guild portals are specialty items only available to you. You may create unique items, armor, and mounts. These items give wizards a breathtaking appearance and command attention so richly deserved by the most creative and unique of Kali's creatures.
After the old wizard finishes speaking, he stands up with a wave of his hand he vanishes, leaving behind a cold icy breeze...
Scribed by:
Eris, Mages Guild Mistress and Sprite of Legend.
with insightful contributions from
Icejester, Wizard Guild Lieutenant
Postscript: By now the haste spell has been moved tae the GR 26 portal, and wizards get speed potions fer haste speed at GR 15. A lot has happened since this scroll was gathered by two of the most respected mages ever, Eris and Icejester, now over 50 years ago... By now wizards have reached ranks that were un-imaginable back then; thus usually learn more of the heal spell, and may consider sticking tae Demon Shards as it is offered much higher than Dragon Shards, thus giving greater benefit, eventually. Year 187, Sodagayo
Alley back to the library foyer.
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