This charter
contains general guidelines for members of the Monk's Guild of
Moorgate. These guidelines are to be followed when it is possible
within the boundaries of your own being. It is understood that we are
all individuals, and we must follow our own path; however, there must
be a guiding light for those who have lost their way and those who are
seeking a way. It must also be understood that these are the
suggestions and pointers that have been proven effective and wise, and
blatant disregard of these will no doubt have repercussions..
- The guild is a place for all to enjoy and
develop themselves. With this in mind, it is of utmost importance that
we accept one another and treat each other with the respect we ALL
deserve. It matters not who or what path a Guild Member chooses; he or
she is a Monk, of our Guild, of our Family, and should be treated as
such. While respect is something that remains impossible to define in
any precise way within the confines of language, demonstration of
proper respect remains integral to being a Monk. In dealing with our
brothers and sisters, disagreements will at times inevitably arise, and
not all disagreements are essentially negative - indeed, growth often
comes from such. However, insults that have no demonstrable purpose
other than provocation, words or actions that have no demonstrable
purpose other than injury, and disruptive disagreements that live
beyond any demonstrable purpose have no place in our dealings with each
other, with your brothers and sisters. At the same time, it should be
recognized that non guild members too are part of this society. They,
too, shed blood, suffer and experience joy, and live life on this same
ground. Recognition of, and regard for, this basic shared fellowship
should be respected in our dealing with others.
- All Guild members should be aware of the effect
their actions may have on the Guild, and all should strive to promote
the Guild and the Guild's beliefs at all opportunities: dedication,
spirituality and understanding.
- An essential part of being a Monk is respect
for divinity in and of itself. This is reflected in the very titles
granted as one advances along the Path set by the Guild Tutors. As
such, all Immortals - no matter their views - should be shown respect
which reflects our acknowledgment of their status (and our own humble
position in comparison) in any dealings with Them. While it is
understood that some Monks values may even be diametrically opposed to
those of various Immortals, that opposition can be expressed and even
acted upon with the same mindfulness due our Brothers and Sisters, at
minimum. The Heroes of the lands, though not immortal, should also be
shown respect as they are the chosen ones of the Immortals and as such
represent them in many ways. The exception to this is when a hero or
immortal force threatens the lands of Cosrin, at which point we must
help defend the lands against their onslaughts. Should a member feel a
hero or immortal is being unfair to them, bring this to the attention
of the guild master or guild assistants, and ask them to try and help
you with the problem; this may not yield the effect you desire but may
help solve your problem with as little fuss as possible as upsetting a
hero or immortal can be both costly to yourself and the guild's
reputation.
- Members of the Monks guild of Moorgate should
try at all times to be helpful to those that need assistance. This does
not include giving quest answers but should include helping those that
may be lost to find their feet in the lands, whether it be through the
member's knowledge of the lands or even physical or magical aid. We
should all strive to be of assistance to others when this does not
infringe upon our own interests and aims. We reap what we sow.
- All members of the guild should take time to
get to know each other, as through understanding we only strengthen the
guild. If you have questions, feel free to ask the guild officers for
aid, and should you see a newer member having problems try and take
time to help them. This does not include giving quest answers or money
but could include helping them purchase basic guild equipment. If you
are unable to help them, please contact a Guild Officer and they will
see to the young Monk.
- There is no set limit on guildtithing, but the
guild asks that all who are able tithe at least 20% of their earned
experience to the guild. When participating in official guild hunts,
however, guildtithe is expected to be at least 50%. You should also
take into consideration that the more we all tithe, the more we can
afford to buy the guild luck or other help to the guild. Tithing is a
way we can all show our belief and thanks to the rest of the guild. As
weapons, items, and higher skills lay beyond level restricted portals,
it is strongly suggested that you keep your land and guild levels close
or equal at all times.
- The guild strongly opposes the killing of
innocents, which is against monk values. Violence, though necessary in
defense and self-preservation, never solves any problems, and usually
causes more harm than good. Furthermore, the guild is a safe haven for
all souls in need and we should try our utmost to protect those seeking
our help and sanctuary. Monks should never attack an innocent within
the guild.
- In the event that the guild comes under attack
from outside forces, ALL members are expected to defend the guild in
whatever way possible, whether this be through healing the defenders,
strengthening the defenders with spells, or joining in repelling the
attacking forces...protecting the sacred halls of the guild.
- All guild members are expected to follow and
respect the laws of the land and of OGC (HELP RULES) at all times, and
if infractions are seen, should notify a Guild Officer immediately.
- All guild members should try and remember to
guildshout greetings and farewells whenever possible and tag their
names to these shouts when they do so.
- All members of the guild should read the guild
boards whenever possible and are encouraged to share their discoveries
(non quest only) and other non-confidential information on these
boards. The boards are not an area to voice our dislikes of other
members or nonmembers. Should any member have a problem with another
Cosrin player, it is expected these differences should not be done over
shouts or on the boards, but through tells, and should the problem
persist, then all members should approach a guild officer to help them
solve these problems. Should a guild officer not be present then
members should use the message command to inform the guild officers of
the problem (Message Ex. Message Galthus I don't understand how
herbalism works. Help me please.)
- Learning the art of making pastes, potions, and
scrolls takes much time and dedication. It is therefore requested that
they are valued according to this and not only to the price of the
ingredients. In particular, the pastes of vitality and spirit are
extremely powerful. In order to secure the availability of the rare
ingredients used for these, a minimum price has been set at 1000 gold
pieces per charge. Selling below this price will be subject to Harsh
punishment. Also, no more of either of these pastes may be sold to a
group or individual than can be carried at the time. Doing so will be
subject to Harsh punishment. When supplied in hunting groups, pastes
should be handled with caution and discretion.
- The martial arts are the great trademark of the
monks. Furthermore, the spirituality of our guild is second to none,
and our herb-lore is the result of many generations of painstaking
study. These skills are the foundation of what makes us monks. Teaching
the skills of Martial Arts, Spiritual Karma, and Herbalism to those
outside the guild betrays the trust our tutors place in us when they
teach us the sacred arts. Anyone caught doing so will be subject to
punishment; for example they could lose levels of their own skills and
be forced to bear a title reflecting the monk's untrustworthiness and
shame for a period of three OOC months.
- Finally remember the Guild Officers are here to
help you, and are there to serve you....the guild. So please don't ever
be shy when you have any problem or question. Have fun...exploring this
wondrous land of Cosrin!
Charter written
by Dandy
Amended by Demonstar
Amended by Honore
Amended by Galthus
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