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The Family

A lot can be said for the principals of the guild. Like wolves, the guild is regarded as a pack. It is one giant family unit that works towards similar goals and more times then naught simply towards riches. As is with all families you get the same individual family member types cropping up. Everyone in the guild is labelled a 'rogue' and the breeds have been identified as follows:

Life of the Thief: Thieves are mistrusting, untrustworthy rogues. Well, untrustworthy to the rest of the world, but within their guild they tend to have an undying loyalty towards them and their own. Their primary skills focus should be thievery based and their combat skills might stay fairly low. It would not be uncommon for a thief style rogue to make a living levelling from unlocking people's chests and the various doors around the realms. These are not rogues you wish to get on the bad side of.

Life of the Thug: Thugs. Everyone knows a few. These are rogues who love breaking the rules and getting into a good brawl when possible. Normally the first ones to mouth off and the last ones left standing after a night at the tavern, these rogues are uncut. Their primary collection of skills are generally fighting oriented and aim to level by clearing out entire sections of areas without care or concern as to who sees them. Where these rogues are concerned, power comes before discretion.

Life of the Assassin: The life of the assassin. Pray you know these rogues personally otherwise you might argue they have a split personality. If there's one thing the assassin takes pride in, it's their ability to remain unknown. Double lives, false fronts and quick responses are their mainstay. If you ask an assassin who they are, the response you're more then likely going to receive is "Me? I'm nobody." with a quick smirk or sly grin.

Life of the Vigilante: These rogues are above the law. There is only one rule maker and that's morality with these rogues. What the government guidelines read and what laws they lay out for their people only matters to these rogues when they feel they are unjust and or hypocritical. Generally the vigilantes fighting skills are well rounded with their defence. What little they may lack in the combat area, they well make up for with drive and determination. Sometimes mistaken for anarchists, the vigilante rogue tends to be both quiet and reserved until pushed into action.

Life of the Prankster: Mischief and mayhem a good laugh and the occasional stunt gone wrong. The pranking rogue comes in many forms, they are streakers, jesters, pyromaniacs and gods of the gag. Incredibly sneaky and mild mannered, these rogues can go from dead tired to wired faster then a hydra can make most newbies into lunch. These aren't rogues you want knowing where you sleep at night and the majority of their experience will arise from being bored doing any number of activities that draws their attention. These are not rogues with good attention spans, an idle rogue is a dangerous thing indeed with these ones.

Life of the Hidden: Another way to describe these individuals is "rogue by force". These rogues are rarely seen, rarely heard and tend to come with a story so long you'll never forget the sounds of their voice there after. These are the lawbreakers who were forced to become criminals. Those married off, those with abusive pasts, those who took matters into their own hands when it came down to do or die and are now paying the price for it as an outlaw. These rogues come with great defence and great intelligence. Self-respect tends to be high on their list as well. These rogues make some of the most devote friends one could ever ask for.

Rogues are creatures of generally great intelligence. There are many unspoken rules within the ranks that the family feels never need to be pointed out, they are 'givens'. These 'givens' have been labelled "the principals" and woe is the rogue who cares not for "the principals", for they shall soon find themselves outcast from the family. They are labelled the 'sick and weak' of the pack, therefore they are viewed as feeders for any other species of guild who wish to take them out for their actions. The family works for each other, not against each other.

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It's been noted that there is a fine balance in the family. A specific number of certain family member types are required at any given point for the pack to truly function and succeed as they are meant to. If the numbers become too unbalanced, anarchy is normally the result. As there is no way for the family to choose who is adopted, it is trusted that all true rogues will seek to find a spot within the balance where they both suited and required. Therefore ensuring there is never any periods of activity in their professional life and that there is always something for them to do, without the need to actually crawl up ranks or wait for a family member with greater skills or history to retire.


Last modified Monday January 29 2007

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