A lot can be said for the principals of the guild.
Like wolves, the guild is regarded as a pack. It is one giant family
unit that works towards similar goals and more times then naught simply
towards riches. As is with all families you get the same individual
family member types cropping up. Everyone in the guild is labelled a
'rogue' and the breeds have been identified as follows:
Life of the Thief: Thieves are
mistrusting, untrustworthy rogues. Well, untrustworthy to the rest of
the world, but within their guild they tend to have an undying loyalty
towards them and their own. Their primary skills focus should be
thievery based and their combat skills might stay fairly low. It would
not be uncommon for a thief style rogue to make a living levelling from
unlocking people's chests and the various doors around the realms.
These are not rogues you wish to get on the bad side of.
Life of the Thug: Thugs.
Everyone knows a few. These are rogues who love breaking the rules and
getting into a good brawl when possible. Normally the first ones to
mouth off and the last ones left standing after a night at the tavern,
these rogues are uncut. Their primary collection of skills are
generally fighting oriented and aim to level by clearing out entire
sections of areas without care or concern as to who sees them. Where
these rogues are concerned, power comes before discretion.
Life of the Assassin: The life
of the assassin. Pray you know these rogues personally otherwise you
might argue they have a split personality. If there's one thing the
assassin takes pride in, it's their ability to remain unknown. Double
lives, false fronts and quick responses are their mainstay. If you ask
an assassin who they are, the response you're more then likely going to
receive is "Me? I'm nobody." with a quick smirk or sly grin.
Life of the Vigilante: These
rogues are above the law. There is only one rule maker and that's
morality with these rogues. What the government guidelines read and
what laws they lay out for their people only matters to these rogues
when they feel they are unjust and or hypocritical. Generally the
vigilantes fighting skills are well rounded with their defence. What
little they may lack in the combat area, they well make up for with
drive and determination. Sometimes mistaken for anarchists, the
vigilante rogue tends to be both quiet and reserved until pushed into
action.
Life of the Prankster: Mischief
and mayhem a good laugh and the occasional stunt gone wrong. The
pranking rogue comes in many forms, they are streakers, jesters,
pyromaniacs and gods of the gag. Incredibly sneaky and mild mannered,
these rogues can go from dead tired to wired faster then a hydra can
make most newbies into lunch. These aren't rogues you want knowing
where you sleep at night and the majority of their experience will
arise from being bored doing any number of activities that draws their
attention. These are not rogues with good attention spans, an idle
rogue is a dangerous thing indeed with these ones.
Life of the Hidden: Another way
to describe these individuals is "rogue by force". These rogues are
rarely seen, rarely heard and tend to come with a story so long you'll
never forget the sounds of their voice there after. These are the
lawbreakers who were forced to become criminals. Those married off,
those with abusive pasts, those who took matters into their own hands
when it came down to do or die and are now paying the price for it as
an outlaw. These rogues come with great defence and great intelligence.
Self-respect tends to be high on their list as well. These rogues make
some of the most devote friends one could ever ask for.
Rogues are creatures of generally great
intelligence. There are many unspoken rules within the ranks that the
family feels never need to be pointed out, they are 'givens'. These
'givens' have been labelled "the principals" and woe is the rogue who
cares not for "the principals", for they shall soon find themselves
outcast from the family. They are labelled the 'sick and weak' of the
pack, therefore they are viewed as feeders for any other species of
guild who wish to take them out for their actions. The family works for
each other, not against each other.
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It's been noted that there is a fine balance in
the family. A specific number of certain family member types are
required at any given point for the pack to truly function and succeed
as they are meant to. If the numbers become too unbalanced, anarchy is
normally the result. As there is no way for the family to choose who is
adopted, it is trusted that all true rogues will seek to find a spot
within the balance where they both suited and required. Therefore
ensuring there is never any periods of activity in their professional
life and that there is always something for them to do, without the
need to actually crawl up ranks or wait for a family member with
greater skills or history to retire.
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