A long time ago, during the harsh winters and
mild summers, there was a group of poor orphan boys who had fled from
the orders of the leader of their community, Karn. After the defeat of
the slave master, Erasmus the Fell, Karn had ordered them to live with
the monastic priestess and learn the ways of servitude through the
monks. The boys however, had decided to maintain their life on the
streets and were living deep within the sewers of Moorgate... These
were no ordinary boys, these young men had the most exceptional skills
at picking pockets, picking locks, and pilfering goods as well as a
sense for danger keen enough to keep them alive.
Some of the folks in the growing city above
thought poorly of the boys and only spoke of them as mischief makers
and nay-do-wells. Others were not even aware of their existence.
On a cold winter morning, the boys were taken
with surprises as they were captured by a horrible slaver. The children
were beaten by their "master" every day. No real master, this slaver
who had captured them, took to throwing them in a furnace full of coal
should they not serve or act in accordance. Brutal as he was, the
ordeals gave them skin hardened to the fire, and hearts hardened to the
world.
The underground slave-market where the old slaver
kept them trapped, was run by a group of disgusting ogres known as the
Ve'niam clan (from the Ogrish word for poison). For decades their
marauding kept the population of Moorgate low, and drove out enough
smaller beasts and monsters to settle outland spots like Barh-kul. The
slavers were known especially for using the sewer's own deadly blend of
venom on their foes. They put it in the water supply, in bottled
whisky, and even in the blood of livestock. They loved and respected
only death.
One fateful night, under the sign of Kerit's
Bane, the boys broke free of their "master", picking the lock on their
cell and melting into the shadows as they made their way to the streets
of Moorgate. They found an abandon building on Copper Walk and secretly
moved in. The years passed and the secretive group (now sometimes
called the Ghosts of the Shadows) became the keepers of the sewer's
poison when, with revenge in their hearts, they overtook their former
captor, beheading him. The Ve'niam Clan was subsequently whiped out and
the "Ghosts of the Shadows" became the now well known Thieves Guild.
As time progressed, the people of the city
begrudgingly began to see the benefits behind keeping a den of thieves.
As a guild they could be monitored, their skills could be harnessed in
those times of needs, also, they never had to wonder how to track them
down or where they may eventually turn up should they prove a menace to
society. And their poison was unparalleled in its day. It was a welcome
commodity to hunting and warring parties.
Those boys now men, seeing new members into their
ranks and expanding the building both secretly and purposefully, began
to realize that the numbers were increasing too steadily to ensure the
unspoken respect was held by all and it was beginning to cause
problems. Not only were there problems with the individual guilds
members, but between the guilds themselves. Kali was quickly growing
annoyed with the power struggle between the four mortal guilds. When
the King approached all guilds in regards to appointing a head of each
professional family, the once enslaved men, began a lengthy debate.
To ask the members of the group to once again
come under rule by someone... to ask them to put aside rebellion (which
gained them both freedom and pride) in the interest of progress and
sustained peace with the rest of the city...
Come the end of a long cold winter, it was
decided. As long as the guild retained their freedom in such a way as
they decided who became the voice, the representation and the future of
the quickly growing family then they could appease the city while
furthering their own desire to become a deciding force within Moorgate.
The first of these men to claim the title of
Master of the Guild was named Protean. Harsh was he to the world, yet
fair within his own ranks and he gained much admiration. Others
followed as the city decided each Guild Master would be permitted ten
years to influence the flow of economic wealth. Ninnghizada,
Midnightrogue, Grolsch and Jewel are all chronicled as some of the
guilds earliest leaders.
Each rein was an experience in itself. Seldom if
at all did the Guild Masters actually manage to stay within their seat
their entire term as the thief habits of avoiding such vast amounts of
responsibility weighed them down. To get chained to ones desk seemed a
far greater sacrifice then the guild had to make in agreeing to take
direction from one they deemed able in both body and mind. Stewards
were soon put into place as each subsequent GM seemed to slowly fade
from existence, and those stewards ensured the family continued to
prosper during those turbulent times.
As the flow of time continued, small arguments
and disagreements surfaced. Not once but twice did the guild need to
decide if they wished to be labelled thieves (the truth of the matter)
or rogues (a name more greatly accepted by the city with an air of
docility). A seemingly petty argument; yet one which would inevitably
rend the guild in twain.
Terms continued and new GM's were elected. The
quiet debate of the guild being that one of thieves or of rogues kept
on. Soon came a time, when a new election was to get underway. And
though the candidates should have been a consideration of both ability
and business sense, in the end it came down to a choice between a rogue
and a thief. The rift was crushing. The damage was done... The guild
that had remained such a close knit family for so many decades now
stood on two opposing rooftops.
The end result is still recalled by some, along
with a warning from the city officials that talk or attempt of another
such episode would have strict ramifications. Shaking the roots or
pride and principal, the guild resolved never to speak on such matters
again less they endanger their very existence.
Since, the guild has been working on a steady
recovery. The divide, breeched by the understanding that one may be one
OR the other based on the principal that the guild does not restrict
its members with unneeded categories and confinements, was mended.
Everything else up to present can still be learnt
from the elders. Do not be surprised however, if they not speak of the
election that destroyed brotherhood.
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