There are two seemingly simple rules to the
charter. Don't teach the skills detailed, and don't interfere in the
business of another rogue.
The first rule is very straight forward: List of
skills, don't teach them. End of story. Teaching is all you can do with
those skills short of using them, so there is only one way in which to
get into trouble.
The second rule: Don't steal from another rogue or
interfere in their business . Sounds simple, but it can be taken to
various degrees. Every guilder is responsible for checking the current
Guildmaster's standing on this second rule. They shall be gauged in
order of complication. Level 10 (the most basic) to Level 1 (being the
most involved) to simplify this complicated discussion.
Level 10: (Theft of Items,
Business and Gold Basic)
Don't steal items or gold from a rogue, a party
with a rogue in it or the guild. This includes the selling of poison
and items for less then another rogue is advertising. Always check the
current ads before you peddle your wares, 'I didn't know' or 'I forgot
to check' are NOT acceptable defenses. On that note as well,
volunteering to lie about your presence in a group because they're good
friends, husband or wife, and so on because they're annoyed their gold
just got stolen is viewed as interfering. 'I was hiding of course they
couldn't see me' or 'I was on my way' or 'I stepped out for a moment'
are NOT acceptable excuses. Besides… we should all know
better then to leave a few grand in gold lying around. When preparing
to steal gold from any group, it's the theives responsability to be
aware of who is in that group. Check with the guild to see if anyone is
hunting with a party in that area or sit in the room for a bit in the
shadows and watch to see who all is fighting. Remember, the term
'party' is used in regards to any group, not just hunting groups. If a
fellow rogue has been placed in charge or agreed to ensure the safety
of something, they have entered into a verbal agreement. Theft or
killing of whatever they may be custodian of is regarded as interfering
in their business.
Level 8: (Theft of Items,
Business and Gold Intermediate)
Ratting another guild member out concerning their
activities resulting in them losing a contract, failing their objective
or otherwise tipping off their target is considered theft of business.
If someone cared about is the target of a death request or is currently
getting scammed by another guild member, it is not your place to tip
them off. You are either for the guild or against it. Death by mortal
hands is seldom eternal and gold can be earned back. Don't take things
so personally.
Level 6: (Theft of Items,
Business and Gold Advanced)
Destroying something the guild has invested in or
jointly put effort towards is considered theft from the guild. If the
guild willingly repairs another guild that some bored rogues ruined
then the next week the same thing occurs you have wasted guild money
that otherwise would have been used for extensions, items and upgrades.
It is understandable that over time such considerations would dissolve,
but the immediate time surrounding such issues is not advisable. A
business exchange has taken place or has yet to take place and you have
just interfered in that. This also includes the murder of person or
persons yet to complete business with a fellow guild member, there by
destroying their business; or theft of an item currently under debate
concerning within the guild and its members.
Level 4: (Theft of Reputation)
Repeatedly placing the guild in harms way,
disregarding its safety, reputation or standing is considered theft of
reputation (which is required to retain the guild as we were given
PERMISSION to build it by the crown and become a part of the ECONOMY).
The guild holds the right to disown any member that repeatedly
threatens its livelihood or existence in anyway. Petty thievery will
not place you here. Grand thievery will not place you here. This form
of thievery is damaging on a long term basis and dictates whether or
not the guild will get approval from the city for sale of new items and
extension options. Once or twice committing the act of reputation theft
will normally be overlooked, but should the guild advise you that your
actions must stop, you are expected to respect that request.
Level 2: (Theft through Death)
The killing of another rogue is considered theft
from the guild. The guild invests its time and effort in every member
in teaching them skills, bestowing them gifts or organizing activities
to generate resources. When a rogue dies the guild loses money and
tithe. So in essence one is stealing those future resources from the
guild in killing another guild member. It is every members
responsibility to approach the Guild Officers before taking that
drastic step.
Level 1: (Theft of The Heart)
A marriage between two rogues is a business
contract. Should one rogue violate the principals of that marriage and
break their contract the other rogue with due proof can request a
movement to have the offending rogue shunned.
Avoidance, Redemption and Your GM
The guild has a history of letting first offenders
walk with little more then a warning depending on the offense. This
statement is NOT a guarantee of immunity on a first offense.
A shunned title is also not always a permanent
status depending on the crime. Redemption and shunning are both left to
the discretion of the Guildmaster and their officers. So don't push the
envelope.
The guild will only be swayed to reconsider a
guild members shunning if they show a genuine interest in recovering
their status and also make independent efforts to prove they wish to be
a part of the guild again. One may also be required to perform
additional tasks and duties before they are deemed worthy of
associating with the rest of guild freely again and regain their skills
and items.
REMEMBER shunned rogues are enemies of the guild;
traitors. Anyone caught helping them in any fashion has made their
allegiance clear and shall suffer the same fate. Bear in mind this may
interfere in some marriages if the current Guildmaster chooses to
uphold the charter to the first level.
NOTE: A permanent list of shunnings will be found
in the message mansion detailing all shunnings that take place from
this point on so as not to allow the passage of time chance to erase
crimes against the guild or allow undesireable un-rogues back through
the doors.
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