Legends of Cosrin Voting

Guild Charter

Guild Policy

Guide to Training

Guild Organisation

Guild History

Guild Stories

Rogues Training
Rogues' Guild Page
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Welcome to the guild! We hope you settle into your new family well.

The guild has compiled some resources both IC (in character) and OOC (out of character) to help you along the way.

Though being OOC in game is not encouraged, we hope you will understand this little exception.

Guild Perks

Gnotices has a list of gifts the guild bestows upon you as you progress within the family. The first gift is that of your Rogue title. In order to obtain this you must read and agree to the charter. You tell the current Guild master that you accept the rules as detailed in the charter and they will award you your first title. It is the guilds way of knowing that everyone is on common ground. The charter is located in the left hands room (left menu).

There are guild items beyond various portals in the guild, beyond the beginning shops, the next ones are past your guild level ten portal. It's good practice to keep your guild levels as square with your land levels as possible. As you get more powerful, creatures begin to give less experience and catching yourself up can be more of a hindrance then anything else.

Commands

Never forget the commands that keep you updated with guild issues.

GNOTICES to check message from the GOs and luck days

GUILDVOTE to check and vote on current guild issues

GWHO lets you see what other rogues are in game.

SCALE WALL gets you onto the roof. Ask a fellow rogue for more details.

DESCRIPTION1 and DESCRIPTION2 lets you add in two lines of descriptive text for your character so that people can be made more aware of their appearance.

Concepts

Rogue (definitions):

An unprincipled, deceitful, and unreliable person; a scoundrel or rascal.

One who is playfully mischievous; a scamp.

A wandering beggar; a vagrant.

A vicious and solitary animal.

An organism, especially a plant, that shows an undesirable variation from a standard.

Thief (definitions):

One who steals, especially by stealth

Now, take lifestyles into consideration for a moment. We all turn in different circles and although some skills are rather mandatory, others aren't. There are quite a few different angles to being a rogue and everyone (especially those undecided about what path to take in life) to browse these and see where they fit.


Life of The Thief: Thieves are mistrusting, untrustworthy rogues. Well, untrustworthy to the rest of the world, but within their guild they tend to have an undying loyalty towards them and their own. Their primary skills focus should be thievery based and their combat skills might stay fairly low. It would not be uncommon for a thief style rogue to make a living levelling from unlocking people’s chests and the various doors around the realms. These are not rogues you wish to get on the bad side of.
Life of the Thug: Thugs. Everyone knows a few. These are rogues who love breaking the rules and getting into a good brawl when possible. Normally the first ones to mouth off and the last ones left standing after a night at the tavern, these rogues are uncut. Their primary collection of skills are generally fighting oriented and aim to level by clearing out entire sections of areas without care or concern as to who sees them. Where these rogues are concerned, power comes before discretion.
Life of the Assassin: The life of the assassin. Pray you know these rogues personally otherwise you might argue they have a split personality. If there's one thing the assassin takes pride in, it's their ability to remain unknown. Double lives, false fronts and quick responses are their mainstay. If you ask an assassin who they are, the response you're more then likely going to receive is "Me? I'm nobody." with a quick smirk or sly grin.
Life of the Vigilante: These rogues are above the law. There is only one rule maker and that's morality with these rogues. What the government guidelines read and what laws they lay out for their people only matters to these rogues when they feel they are unjust and or hypocritical. Generally the vigilantes fighting skills are well rounded with their defence. What little they may lack in the combat area, they well make up for with drive and determination. Sometimes mistaken for anarchists, the vigilante rogue tends to be both quiet and reserved until pushed into action.
Life of the Prankster: Mischief and mayhem a good laugh and the occasional stunt gone wrong. The pranking rogue comes in many forms, they are streakers, jesters, pyromaniacs and gods of the gag. Incredibly sneaky and mild mannered, these rogues can go from dead tired to wired faster then a hydra can make most newbies into lunch. These aren't rogues you want knowing where you sleep at night and the majority of their experience will arise from being bored doing any number of activities that draws their attention. These are not rogues with good attention spans, an idle rogue is a dangerous thing indeed with these ones.
Life of the Hidden: Another way to describe these individuals is "rogue by force". These rogues are rarely seen, rarely heard and tend to come with a story so long you'll never forget the sounds of their voice there after. These are the lawbreakers who were forced to become criminals. Those married off, those with abusive pasts, those who took matters into their own hands when it came down to do or die and are now paying the price for it as an outlaw. These rogues come with great defence and great intelligence. Self respect tends to be high on their list as well. These rogues make some of the most devote friends one could ever ask for.

Helps

If all else fails, you have a wide collection resources always at your finger tips. The internet links on the wizard can offer you much information as well as basic maps.

Never hesitate to ask fellow guild members for help. Some may decline, others will always have time. No matter who though, it is against the guild principals to bully other members so if anyone does this to you in your quest for knowledge, let your guild master know.

Important Notes

Never forget your guild gifts can be used from inside your pack.

Roleplay is the reason for the game. Don't get mad at people for encouraging you to roleplay. Roleplaying will get you roleplay points which will help you gain perks as you level your character.

Good luck and welcome to the guild!


Last modified Monday January 29 2007

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