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LEGENDS OF COSRIN
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The Wizard for Windows 95/98
Cosrin Edition
Copyright © 1995-200 OGC, Inc.
All rights reserved.
NOTE: This manual is written in the context of the 32-bit
Windows 95/NT version. However, finding all of the
options talked about are very similar for the Windows
3.1 version. For example, this manual may talk about
"click on the Configuration/Macros menu item to edit
your macros". On Windows 3.1, you'll find that this
is accomplished by clicking on the Configuration/Macros
menu, which then lists individual selections for the
type of macro set you wish to edit.
Also, this document is written for the Land Of Cosrin game,
since it is the game that the Wizard most fully supports.
In games like Modus Operandi, you will find that
some things talked about here simply don't exist
(for example, Modus players don't ever "die", so there
is no option to "Open a deaths window").
However, the non-graphical features like macro keys,
highlight strings, and scripting *are* fully supported
for all three Simutronics games.
Some of the features of the Wizard are:
---------------------------------------
- Multiple Document Interface allows different windows to be used for data such as shouts, tells, and events.
- command line recall of the last 64 commands entered using the up and down arrow keys
- programmable keyboard macros
- full color text support
- numeric keypad "direction keys" for moving
- graphic display of your current battle stance, hits, spells, Psi, spell effects, gold, progression toward next level, and hand contents.
- ability to change background color, foreground color, and screen font for each individual window
- quick-access buttons to automate those tasks that you do all the time (packing/unpacking your sword, etc.)
- modifiable "Magic" popup menu for quick access to the spells that your character knows
Special Keys in the Wizard
--------------------------
The Wizard has many built-in "shortcut" keys, which are:
Ctrl-Enter repeats the last command entered.
Alt-Enter repeats the second-to-last command.
Keypad-Enter repeats the last command entered.
Up Arrow recalls previous command in the history list.
Down Arrow recalls next command in the history list.
PageUp scrolls the active window back one page.
Shift-PageUp scrolls the active window back one line.
PageDown scrolls the active window down one page.
Shift-PageDown scrolls the active window down one line.
Escape clears the input command area, and takes all windows out of scroll-back mode.
TAB key toggles the "game window" between "zoomed" mode (full screen) and not zoomed. Identical to clicking on the game window's maximize" button.
Ctrl-TAB toggles between each open window, making it the "active" window.
Numeric Keypad Keys:
| NumLk |
health |
exp |
stats |
| nw |
n |
ne |
look |
| w |
attack |
e |
| sw |
s |
se |
repeat last command |
| down |
up |
* Pressing ALT + a directional key will RETREAT in that direction.
* Pressing CTRL + a directional key will GLANCE in that direction.
Defining and Using Macro Keys
-----------------------------
A macro is simply a string of text that gets output when you press
only one key. For example, if you set the Alt-A macro to be "attack ", and
then pressed Alt-A, the string "attack " would be placed in the input command
area. However, there are some "special" tokens that you can use within these
macro definitions to make them much more powerful. In this section, we will
cover these special tokens, as well as write some macros that you may want to
use in your own setup.
The Wizard allows many macros to be defined. To attach a macro string
to a key, you click your mouse on the "Configuration" menu, and then choose
"Macro Keys—". This will present you with a dialog box which contains a tab
for "Alt Keys", "Ctrl Keys", and "Fkeys". Note that on the "Fkeys" macros,
you can have 10 sets of these, each with a unique name. You can quickly
toggle between the different Fkey macro sets by pressing the ALT key plus a
number 1 through 0 (ten). The Wizard will always display the name of the
active Fkey set in its window title bar.
The special tokens you can use when creating macros are:
Press Enter ( & )
The first token you can use is the '&' character, which tells the macro processor to "hit the enter key". For example, this macro would prepare you to go off to battle: unpack broadsword&unpack shield&
This macro would output
Unpack broadsword
<press the Enter key>
unpack shield
<press the Enter key>
Cursor Placement ( @ )
When you put the '@' character in a macro, it tells the macro processor to "put the cursor right here". For example, if you set up a macro like this to greet people: Tell @ Hi! Nice to meet you! the processor would
(a) place the text "tell Hi! Nice to meet you!" in the input line area, and then
(b) position the cursor in between the words "tell" and "Hi! ". Then you would just key in the name and press the <Enter> key.
Prompt Me ( ? )
If you place any '?' characters in your macro, the macro processor will prompt you for a string to replace the ?'s with. For example, here is a macro I define as the Alt-G key (for 'G'et): Get ?&pack ?& When you hit the Alt-G key now, the program will prompt you for a string (let's say you key in "candle"), replace all occurences of '?' with "candle" and then output:
get candle <press the Enter key>
pack candle <press the Enter key>
Note: if you need to place an actual '?' in the string, simply prefix it with a '\' character, as in "How are you today\?".
Pause ( ~ )
Placing a '~' character in a macro will pause for 1 second.
For example: Advance&~~~~~Attack& would:
advance <press the Enter key>
<pause 5 seconds>
attack <press the Enter key>
Magic Pop-up Menu
Setting a macro key to the string {Magic} will pop up the Magic Menu when you press that key.
Stance Pop-up Menu
Setting a macro key to the string {Stance} will pop up the Stance menu when you press that key.
Highlight Strings
-----------------
From the Configuration->Highlight Strings menu option, you can get to
one of the most popular features of the Wizard. This is the dialog where you
can control Cosrin's colors and define your own strings that you want to be
highlighted. On this screen you will see three Tabs for "Default Strings",
"User-Defined Strings", and "User-Defined Names".
On the "Default Strings" page, you can set the colors that Cosrin
specifies for its text display to the colors that you prefer. To change a
color, simply select an item in the list box, and then Left-click on a color
box to set the foreground color, and right-click on a color box to set the
background color.
On the "User-Defined.." pages, you can specify your own strings that
you want the Wizard to highlight. For example, you might want to make "tell"
lines really stick out from the rest of the text. To do this, you would do
the following steps:
1) Click the "New" button
2) Key in "Tells you" (with no quotes)
3) press the OK button
4) Right-click the Brown color box
5) Left-click the White color box
6) Left-click on the "Highlight Entire Line" checkbox.
Now, when someone sends you a "tell" message, it will show up in white
text on a brown background.
You can also assign a sound to play when one of your highlighted
strings is detected. Using our above example, select the "Tells you" line in
the list box, and then click on the "Sounds" list. This will cause the Sounds
area to "drop down" a list showing all sounds (.WAV files) available in your
sounds directory. Simply select a sound from the list, and it will play
whenever someone sends you a "tell" message. To remove the sound, you would
do the same steps as above, but select "No Sound" from the list.
The "Highlight Entire Line" checkbox, when turned on, highlights the
entire incoming line in which the specified string appears.
The "Not on Word Boundary" checkbox, when turned on, tells the
Wizard to not require that this highlighted string be bounded by a "word
break" on either side of it. For example, if you've specified a highlight
string of "John", here's what would happen depending on the setting of the
"Not on Word Boundary" setting:
| Incoming Text |
Word Boundary CHECKED |
Word Boundary NOT Checked |
| see John go |
John highlighted |
John highlighted |
| see Johnny go |
John highlighted |
John not highlighted |
The "Case Sensitive" checkbox, when turned on, tells the Wizard to
only match with this string if the incoming text matches exactly. That is,
the string "you see" will *not* match "You see" (since the 'Y' in one string
is upper case, and the other one isn't).
The Menu Items
--------------
File Menu:
Open Log File
opens a file which will log all incoming data from the game.
Close Log File
closes out the log file, writing any unsaved data to disk.
Auto-Log Each Session
If you turn on this option (a checkmark will appear next to it), Wizard will automatically create a log file each time you enter the game. The file will be named in the following format: Cosrin Log mm-dd-yy (n) where mm-dd-yy is today's date, and (n) is a number for this session. In other words, if you went into the game 4 times on March 3, 1997 you would have the following log files in your home directory:
Cosrin Log 3-3-1997 (1).Txt
Cosrin Log 3-3-1997 (2).Txt
Cosrin Log 3-3-1997 (3).Txt
Cosrin Log 3-3-1997 (4).Txt
Run Notepad
When you select this option, Wizard will run Windows' NOTEPAD application to edit a file named "Cosrin Notes.Txt" in your home directory. Very handy for writing notes to yourself during game play, such as quests you haven't completed or items you're looking for.
Resync Communications
If for some reason the Wizard doesn't initially display data in its controls (hands, Hits, Spells, etc.) when you first enter it, you can choose this option to resend the handshake request to Cosrin.
Configuration Menu:
Options
This selection will take you to a tabbed dialog that is used to control different actions of the Wizard.
"Settings" tab:
Buffered Screen Updates:
It is HIGHLY recommended that you leave this option turned on, as it will dramatically speed up the screen updates in the Wizard. However, if the screen seems too "jumpy" to you, try turning this option off.
Show Cursor in Game Screen:
If this option is checked, the Wizard will always display a '_' character at the end of the last line displayed to the window.
Squelch Sounds:
If this option is checked, the Wizard will not play any sounds. This is nice for when you're ..umm.. "testing" things at work or anywhere else you don't want sounds to be played.
Show Status Prompt:
If you check this option, the Wizard will display a prompt that shows your hit points, spells, and PSI totals.
Honor NumLock Setting:
If you turn this flag on, and NumLock is currently on, the keypad keys will act as a normal number pad. In other words, you can then use the NumLock key to toggle between numeric keypad and directional movement.
Show Directional Pad:
If on, this opens up a Window that has mouse-clickable directional areas. I don't really recommend it, since it takes up a lot of your screen space, but the option is there if you want to use it.
Buttons at Bottom of Screen:
If on, this will place the button bar at the bottom of the screen, right above the keyboard input line area.
"Inventory Names" Tab:
Selecting this tab will present you with a dialog box where you can specify the commands you want sent to the game when you press one of the "weapons" buttons in the button bar.
"Paths" Tab:
In the Paths dialog, you can specify the directory where you'd like the Wizard to look for all of your sound (.WAV) files. Using this option, you can create a common sound directory that all of these Wizards can use.
Macro Keys:
see the text above titled "Defining and Using Macro Keys"
Highlight Strings:
see the text above titled "Highlight Strings"
Full Screen Mode:
This toggle allows you to switch back and forth between "normal" and "full screen" mode. When in full screen mode, the entire Wizard display will be devoted to the gaming windows.
Characters:
The Wizard supports multiple character profiles, since almost all users have multiple characters in a game. When you entered the Wizard for the first time, a "Default" character profile was created for you. To create a new character profile, you can choose the "Create a New Character Profile" from this menu. When you do so, you will be prompted for a character name. Once you enter this name, the CURRENT Macro, Highlights, and Screen Layout settings will be saved under a new character name. After doing this, you can modify the Macro settings and/or Highlight settings to what you need for this character. Once you have created multiple characters, you can simply select their name from the Characters menu to switch to that character. The Wizard will remember the last character profile you used, and automatically load that character the next time you enter the Wizard.
Stance Menu:
This menu will present all possible stances to you, and will pass your selection on the game. You can also, for example, set the Alt-S macro key to {stance} to get quick keyboard access to this menu.
Magic Menu:
This menu will present your spell list to you, and will pass your selection on to the game in the form of a CAST command, and will then place the "target" command in the Wizard's input box. To place the spells you know into this menu, you select the "Edit Spell Menus" option. When you do this, you will be presented with a dialog box where you can add new spells to your list or double-click on an existing spell in the list to modify its settings.
Window Menu:
NOTE: to modify the colors or font of any open window, you must RIGHT-CLICK the mouse on the window that you want to modify, and a pop-up menu will appear.
Open a Game Window
opens a "game" window, which is where the main gameplay is done. A game window is always opened by default when you run Wizard.
 Open a Shouts Window
if this window is open, all incoming shout messages will go to this window instead of the game window.
 Open a Guild Shouts Window
if this window is open, all incoming Guild shout messages will go to this window instead of the game window.
 Open a Temple Shouts Window
if this window is open, all incoming Temple shout messages will go to his window instead of the game window.
 Open a Wails Window
if this window is open, all incoming Wail messages will go to this window instead of the game window.
 Open a Tells Window
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