Legends of Cosrin Voting

Tips and Tricks Page
Some Useful Hints, Tips and Strategies Which May be Useful in COSRIN:

(N.B. These are my personal ones, but you'll soon develop your own).

Physical Attacks:

1) When encountering a monster for the first time, WAIT to see how it may respond. Some monsters cast damage spells, some cast stunning spells, and some fire missiles. You may be able to ignore the missile throwing monsters, but it's generally a good idea to kill off the spell casting ones first, and these should be high on your list of priorities.

2) WAIT for a monster to advance towards you before attacking, so that you can get the first hit in. This first hit may be vital! And it allows you to retreat/recall if the monster is too tough, without having to wait the 4 seconds advancing towards the monster cost you.

3) When faced with a slowish monster, particularly if you're not good at dodging, or are weak due to loss of health, use the RETREAT command, and wait for the monster to advance towards you, before attacking again (perhaps you can get in several attacks) and then retreating once more. It means the battle takes that bit longer to perform, and increases the risk of more monsters appearing, but reduces the chances of dying.

4) Keep an eye out at all times while in combat for monsters arriving. If you see a monster arrive which can cast spells, either retreat, and then advance towards the spell-using monster, and use the ATTACK (or A) command, followed by the spell-using monsters name. This enables you to ignore other monsters in the room and hit just the spell-casting one. Alternatively, particularly when hard pressed, GET OUT OF THERE! There is also the option of the DIRECTIONAL RETREAT. WHat this does is retreat you out of the monsters reach AND out of the room, if the direction you pick is possible. IE. type RE W to retreat and move West at the same time.

5) Remember after using your ring of Recall to always buy a new one! Many deaths have occurred for forgetting to do so!

6) Different weapons have better/worse effects on various monsters. This applies mainly to weapons which are magical, since the higher the magic level of a weapon, the more effective a spell (if any) that's triggered when hitting, and the more likely that the spell (and the weapon itself) will penetrate a monsters magical defenses (if any) and do damage. NOTE: Some monsters are immune to normal weapons, and even magical weapons of low level will not touch them! Hence, even if a monk, ALWAYS carry a weapon which is magical, if you can afford to!

7) When exploring an area, particularly if it's unknown to you, it's useful to do so in groups. That way, any nasty surprises you encounter will not be directed SOLELY against you. There may be a chance that someone in the group is more equipped to handle the situation better than you can.

8) If sorely pressed, PARRY! This includes if you're on your own, and stunned, or want to survive that little bit longer. If you recover from the stun, you can always retreat, and move off a way to lick your wounds and prepare to meet the monsters again. Parrying can mean the difference between life and death!

General hints:

1) Make good use of the MACRO command. This allows you to pre-set a range of 10 commands, to be instantly available, without the laborious need to keep typing! It's far more simpler to type in: '0' than it is 'activate ring of recall' (by the time you typed that in full, you could be dead!) It also allows you to set up ATTACK commands in advance, before you meet the monsters (you may know in advance what they might be!)

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